Surround them with friends, help them develop relationships, furnish them with pastoral care and ensure they have the right amount of joie de vivre to develop into incredible individuals who will do the legacy of your university proud. Set up camp, once again For all your caravan managing needs, you can now set up camp anywhere. Keep them happy with clubs, societies, gigs. Get to know your students, explore their individual personalities, wants and needs. You can zoom in to this map and control your colonists any time. The Set-Up Camp mod adds a new button to caravans that allows you to generate a small map without having to get ambushed or invade a rival faction. Then the weapon and then began the construction of the prison and barracks. Authors of the Set-Up Camp Mod: Syrchalis, Nandonalt. You start the game with three survivors of a shipwreck on a distant planet and begin to craft structures, weapons and clothes. RimWorld is a sci-fi strategy game about survival, trading, exploring and developing your colony. Started crafting a German uniform from World War II. 13 Great Games Like Rim World on Nintendo Switch. The academic year begins with a summer break, giving you enough time to get everything looking great before your students move in.īuild libraries, hire the best staff (from eccentric professors to madcap researchers), kit your campus out with the best courses and watch the academic potential of your students get unlocked!īut it’s not just work hard. Plain minimum mountains map The first colonists had a bloodthirstiness trait and that was fine. Take advantage of the opportunity to spend way more time with the little people in your university. Rather than typical academic fare, students in Two Point County enjoy a range of wild and wonderful courses: from Knight School (hey, we all have to learn jousting at some point in our lives), to the salivatory Gastronomy, where your students will build mouth-watering concoctions like giant pizzas and enormous pies. The only limit is your imagination (and your in-game bank balance).īut, of course, it wouldn’t be a Two Point game without a twist. Weather forecast for Camp Swift (Texas), with all weather data such as. Place benches, fountains, sculptures, hedgerows – even picket fences. The Smart Speed Mod allows the use of ultra speed and change event speed. Plant glorious collections of outdoor flora. Lay down pathways with new easy-to-use tools. Whether you prefer building on simple foundations, or placing every tree, you can build the university you want. If you enjoy my mods and want to give me a little tip check out the link below.It’s time to spin academia on its head! Got a yearning for learning? Or just keen to build an educational masterpiece? Campus is jam-packed with new creative tools to help you build the university of your dreams.įor the first time, build in the great outdoors as you develop your own delightfully educational campus environment, housing the top teaching facilities in the land. It does not work likely due to the tech level lock, so please don't ask for those to be added. Note: I've already tried adding both neurotrainers and artifacts to the loot tables. During testing I found a camp can overshoot this value on rare occasions probably because it could spawn just one more item and as luck would have it that item turned out very expensive. The total value a camp gives should range between $1500 to $3000, this should make it worth the trip with or without a quest. Auto Melee switching ( having a large colony and having to manually switch pawns to melee because the enemy didnt die to the hail. Select what weapons and tools pawns should put in inventory via a handy policy system. The higher tech the faction you fight the higher the tech you'll get (Tech Prints seem to need at least Outlander factions level of tech). Set Default combat style Melee or Ranged. I've decided to keep the major categories so the loot list looks unimpressive but the range and quality it provides can be quite major. This is possibly because the spawning follows the factions technology level, Tribals give tribal clothes/weapons ect. The vanilla spawning was fairly broad using mostly major categories rather than items or subcategories. This mod revamps the loot table, removing the limitations, improving the value and the the quality of the loot. It then spawns a bunch of rather terrible and uninsteresting items that you probably won't even bother picking up. For a room with more than one prisoner, manually order a warden to take the prisoner to bed. A warden should come move the prisoner to their new bed shortly. Mark the prisoners current bed as for colonists. Ordinarily this loot table is spawned using threat points and market value with a maximum value of $300 per item. Mark all non-occupied prisoner beds for colonists, except the one you want to move them into. This mod overhauls the mapgen loot table used for storage areas which is used for Bandit Camps (Possibly other things?).
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